New top story on Hacker News: A toy RTOS inside Super Mario Bros. using emulator save states

A toy RTOS inside Super Mario Bros. using emulator save states
10 by notorious_pgb | 3 comments on Hacker News.
This started as a throwaway metaphor in a blog post, but is now fully runnable: a toy RTOS with preemptive multitasking inside of Super Mario Bros. on the NES. Essentially, this is: - A rudimentary preemptive RTOS - Using an unmodified NES emulator (FCEUX) as the CPU - "Unmodified" depending on how you define terms - With emulator save states as the thread contexts - With support for (very basic) mutexes, interrupt masking, and condition variables - Demonstrated using Super Mario Bros. 1-1 with sections of the map dedicated to various synchronization primitives There are many simplifications and shortcuts taken (doesn't even have task priorities), and it doesn't map 1:1 to true multithreading (e.g., emulator save states represent the state of the entire machine including RAM, whereas thread contexts represent a much more minimal slice), but I think it's A) pretty interesting and B) a unique visceral explanation of threads.

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